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Pollen

Pollen

Using Perlin noise to describe wind, acting as an attractor on "pollen" particles moving through it; trying to coax a 2D vector field from the 1D Perlin noise functions. If you let it run for a bit, you'll notice some repetition in form due to the nature of Perlin noise. Point-based rendering aesthetic inspired by Jared Tarbell. Click to reset. Any key to debug.

Pollen

Using Perlin noise to describe wind, acting as an attractor on "pollen" particles moving through it; trying to coax a 2D vector field from the 1D Perlin noise functions. If you let it run for a bit, you'll notice some repetition in form due to the nature of Perlin noise. Point-based rendering aesthetic inspired by Jared Tarbell. Click to reset. Any key to debug.
eg. "mouse, keyboard"
eg. "visualization, fractal, mouse"
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