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Update to TurtleBoids Sandox: boids are mapped onto a torus, steering rules take this into account. See http://www.openprocessing.org/sketch/57265 for an explanation of the (fast) torus mapping algorithm. Based on Craig Reynolds' Steering behaviors with code adapted from Daniel Shiffman's Nature of Code http://www.shiffman.net and my own TurtleGraphics implementation from IgnoCodeLib, http://paulhertz.net/ignocodelib/ . Press the mouse to attract the boids, the torus topology should be clear by their behavior. Press 't' to switch between plane and torus.
e.g. "mouse, keyboard"
e.g. "visualization, fractal, mouse"
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