Archived Sketch

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mouse-over (adjust values in code for seedx, seedy, && || seedz; increase/decrease numObjects to vary density

single-seed 3d proc gen

generates a "chunk" of objects pseudo-randomly distributed in 3D space using single-seed for each dimension. could be used to procedurally generate a map and have control; will generate the same way every time
mouse-over (adjust values in code for seedx, seedy, && || seedz; increase/decrease numObjects to vary density

single-seed 3d proc gen

generates a "chunk" of objects pseudo-randomly distributed in 3D space using single-seed for each dimension. could be used to procedurally generate a map and have control; will generate the same way every time
mouse-over (adjust values in code for seedx, seedy, && || seedz; increase/decrease numObjects to vary density
eg. "mouse, keyboard"
eg. "visualization, fractal, mouse"
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