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http://jaredcounts.com Fabric simulation in Processing. It makes use of verlet integration. I did my best to comment the code. How to make a Fabric Simulator: http://gamedevelopment.tutsplus.com/tutorials/simulate-tearable-cloth-and-ragdolls-with-simple-verlet-integration--gamedev-519 Left click and drag to interact. Right click to tear. Press 'G' to toggle gravity. Press 'R' to reset.
e.g. "mouse, keyboard"
e.g. "visualization, fractal, mouse"
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