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Project Two: Frogger

//Frogger: Watkins Edition //Controls: Arrow keys control Frogger /*This version of Frogger is played a little differently than the normal Frogger in the following ways. -Instead of a score, a player must try to hit the exact center of the lilypad. Since the lilypads aren't refreshed with draw, it's easy to see how many attempts it took by the frog imprints left each time a player reaches the end. -Water doesn't kill you in this game. I could have made invisible "cars" that are design to look like water follow before and after the logs and make it play like normal Frogger, but c

Project Two: Frogger

//Frogger: Watkins Edition //Controls: Arrow keys control Frogger /*This version of Frogger is played a little differently than the normal Frogger in the following ways. -Instead of a score, a player must try to hit the exact center of the lilypad. Since the lilypads aren't refreshed with draw, it's easy to see how many attempts it took by the frog imprints left each time a player reaches the end. -Water doesn't kill you in this game. I could have made invisible "cars" that are design to look like water follow before and after the logs and make it play like normal Frogger, but c
e.g. "mouse, keyboard"
e.g. "visualization, fractal, mouse"
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