Programming for Artists

Aalto University Helsinki Fall 2016

http://learn.mansteri.com/en/programming-for-artists/
Classroom for the Programming for Artists course.

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Classroom for the Programming for Artists course.
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Bits & Pieces


This is not an assingment. Feel free to add any sketches you would like to share with others here.
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Day Three Assignment – If This Then That


Create a Sketch that uses the if conditions. Either experiment a bit further with our bouncing ball example or make something of your own. (Hint: check the keyboard and mouse examples in the reference)<br>
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Day Two Assignment – Randomness


Create some kind of interesting pattern using the random() and 2D Shapes.
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Day One Assignment - Illustrations With Simple Shapes


Create an illustration with code using only the 2D shapes.