Creating Geometric and Generative Art with Code: An Introduction to Processing Software

Kunstwurfelspiel Academy

https://www.facebook.com/KunstwurfelspielAcademy
This course, “Creating Geometric and Generative Art with Code: An Introduction to Processing Software” is designed to provide the necessary instructional materials and activities to enable students, through the use of Processing software to produce two-dimensional artistic images, to: (1) gain a strong understanding of some examples of two-dimensional geometric artworks and the artists/cultures who produced them, (2) improve their knowledge of art concepts/principles and apply them in their own unique artworks, (3) apply mathematical concepts/processes in the creation of artistic works, and (4) gain abilities in the writing of computer code and applying programming principles. The following is a list of the lessons contained in this course. Lesson 0: Orientation Lesson 1: Points Lesson 2: Lines Lesson 3: Triangles Lesson 4: Squares Lesson 5: Rectangles Lesson 6: Other Polygons Lesson 7: Circles Lesson 8: Final Project Additional material and activities will be presented in the "Extra Topics" section of the course and will be referred to through the main course lessons as appropriate.
If private, only you and invited students will be able to access this page.
Upgrade your account to Professor Plus+ membership to set your class private.
This course, “Creating Geometric and Generative Art with Code: An Introduction to Processing Software” is designed to provide the necessary instructional materials and activities to enable students, through the use of Processing software to produce two-dimensional artistic images, to: (1) gain a strong understanding of some examples of two-dimensional geometric artworks and the artists/cultures who produced them, (2) improve their knowledge of art concepts/principles and apply them in their own unique artworks, (3) apply mathematical concepts/processes in the creation of artistic works, and (4) gain abilities in the writing of computer code and applying programming principles. The following is a list of the lessons contained in this course. Lesson 0: Orientation Lesson 1: Points Lesson 2: Lines Lesson 3: Triangles Lesson 4: Squares Lesson 5: Rectangles Lesson 6: Other Polygons Lesson 7: Circles Lesson 8: Final Project Additional material and activities will be presented in the "Extra Topics" section of the course and will be referred to through the main course lessons as appropriate.