Los Angeles, California
http://stephenowl.deviantart.com/
member since September 30, 2010
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portfolio of
Stephen Ou

Trig Array

Click to switch between exploration mode and random mode.

Project VI The Resistance

Please comment and provide feedback of your gameplay experience. Your feedback is much appreciated!
Feel free to explore and understand the game mechanics without instructions.

Gameplay:
1. Objective: Eliminate enemy sphere.
2. How:
- Shoot to push back enemy OVERSHIELD
- When enemy's body is not shielded, shoot enemy
- Recharge your own energy/change ENERGY TYPE at the bottom
3. Power Hiearchy
- White > Black > Red > White

Extensive gameplay here.
http://owlinlostwoods.tumblr.com/post/2057206876/project-6-a-prototype-of-a-game-i-designed

Project V Flower of Life

Sacred geometry.

Left-click to change background.

Exercise I Visual Clock

Make a visual representation of a clock.

[MouseClick]

Background changes between black and white appx. according to sunset/sunrise.

Exercise II Modularity + Parameters

In-class exercise.

Mouse Click to Refresh.

Create a 600x600 canvas with 9 different graphics using the same custom function/module with different parameters.

Project IV Narrate

Based on Aesop's fable "The owl and the grasshopper."

Cursor turns RED when object is interactive.

You're a grasshopper. Click to chirp and be loud.

Project III Collage

Portraits.


"R" + click = HALF SIZED PORTRAITS

SPACEBAR + click = DOUBLE SIZED PORTRAITS

ANYKEY + click = CLEAR

Project II Owl Eyes

Project II. Interactive eyes.

Press any key to make the owl to go in shock.
Click and drag to annoy the owl.


//reference code by: Heather Penn
visualID=7187
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collections and classrooms

submitted sketches to:
Interactivity (DMA 28), Fall 2010, UCLA

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