Controls:
- 'wasd' (or arrow keys) to move
- 'space' to light up surroundings
- '.' to reset world
- There are some debug features as well, find out how to enable them yourself ;)
Candles dim over time, your light companion will light up nearby candles. Try to keep the place well-lit, or you will be consumed by darkness...
Press 'space' to generate new dungeon, play around with the parameters and see how they affect the dungeon. Click save to output the dungeon to a text file.
Features several dungeon generation algorithms:
- Basic: This algorithm places random rooms in the grid, then connects them with corridors using A* pathfinding
- Cellular Automata: Based on algorithm by Jim Babcock
- BSP: Dungeon generation based on BSP algorithm from RogueBasin
- Build/Growth: Based on algorithm from RogueBasin by Mike Anderson
A simple puzzle/food-chain game used to familiarize myself with Processing. Use mouse to control your cell, eat smaller cells while avoid getting eaten by bigger cells.