San Francisco Bay
member since
February 6, 2010
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Asher Salomon
fixed the jump it had in the line length
Particles have floating point location and momentum but the collision detection is done using quantized space sand. Grains which collide impart momentum in an elastic collision.
This is a binocular application. Cross your eyes to see it in 3D.
Press any key to strike drum.
Explicit Linear Dynamic simulation using Voigt notation for a solid.
Click the string to pluck it. Right Click to dampen/create harmonics. Right and Left arrows change pickup location.
Physics based simulation of a musculoskeletal system.
Internal pressure is calculated from volume change. Force is calculated from polygon area to prevent the donut hole from dominating.
Nodes elements and polygons are generated from a refined icosahedron. Internal pressure is calculated based on volume change.
Area of Polygon, Centroid of Polygon, Point in Polygon Test: all taken from wiki. Force Field Within Polygon: derived from scratch.
Does any one else think the Pangea idea is a little half baked?
Elements are faces with angular position and momentum. Nodes are routed to elements manually.
I had just watched "Star Trek: The Motion Picture"
A ray is traced from each pixel and reflects off a sphere. The ray is then retraced recursively until it hits the background.
Press q, w, e, a, s, d to change the sponge size. Press ' ' to reset.
1-10 changes the iteration rate. Space resets the sponge.
Utilizes a vector small angle approximation method I developed to rotate vectors in 3 dimensions.
Controls:
Left Mouse – Draw Shape,
Right Mouse – Drag Shape,
Space Bar – Remove Shape,
Close shapes by ending at the line start.
Special thanks to bejoscha for lighting a fire under my but with his versions, Shape Spring IV & V.
Hit "space bar" to change the texture.
Press SPACE to reset.
This is a complicated simulation of a melee war.
Warriors attack the closest enemy.
If a warrior is attacked he will defend himself.
"Zealot" is the intellectual property of Blizzard Entertainment.
Left Click to Burn Thrusters, Hold Mouse Right to Zoom
Rocket copied from a sketch by blindfish.