member since January 18, 2012
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portfolio of
JC

Bouncing Balls + Sound

//Joshua Chang jmc1
//Project 2-PLAYING WITH MORE SOUND
//The spheres make bump sounds when hitting the walls.
DOWNLOAD to see the noise picked up
from external microphone change/affect the diameter of the balls.
//Make some loud sounds!
WARNING! Will get annoying after a short period of time. Not my fault. :)

3D Bouncing Balls

//Joshua Chang
//Project 1
//Playing with 3D Shapes-Illusion
//Look at the window to see what appears to be spheres bouncoing around in a rectangular
//prism. Using the arrow keys move left, right, up, or down, or in and out using
//the "Z" and "X" buttons, respectively.
//You will notice that the spheres are not actually contained within the box!

[EDITED]SOUND-Defend From Monstas

//PROJECT 1.5, PLAYING/UPGRADING WITH SOUND!
//Kill the Monsters!
//Added a sound track!

//Move the soldier over the monster to kill it.
//Click to slow down time and monsters.
//Press any button to speed up monsters and time.
//Save all the innocents!

//Joshua Chang
//jmc1 Copyright 2012
//Jim Roberts-"flashing code", "game code(Intro, Game, Phases, etc.)"
//Sprites, artwork and other media © 2008 FEPlanet.
//Fire Emblem™ © 2003-2008 Nintendo/INTELLIGENT SYSTEMS.
//™, ®, Gameboy Advance, DS,
//Gamecube and Wii are trademarks of Nintendo. © 2008 Nintendo

HW12

Expand and move your mouse to see the total number of bridges built in Pittsburgh during that timeframe.


HW#12 - Array Visualization
Joshua Chang jmc1 Copyright 2012
Data from http://www.city-data.com/bridges/bridges-Pittsburgh-Pennsylvania.html#ixzz1tVpTYL00
Code ideas borrowed from Tyler Porten

HW11 PsuedoScreenSound

HW11 Screen Saver Psuedo
Joshua Chang
jmc1 Copyright 2012

Sizes respond to sound, download to see

HW#10-ArraysTwo

HW#10-ArraysTwo
Joshua Chang
jmc1 Copyright 2012

HW9-Arrays

HW9-Arrays
Joshua Chang
jmc1 Copyright2012

HW8-Crazy Eye

HW8
Click to change color
Press any key to change inner circle size
Joshua Chang Copyright 2012

Defend Against the Monsta's!

//HW#7-Wrapping, horizontal and vertical
//Kill the Monsters!
//Directions:
//Move the soldier over the monster to kill it.
//Click to slow down time and monsters.
//Press any button to speed up monsters and time.
//Save all the innocents!

//Joshua Chang
//jmc1 Copyright 2012
//Jim Roberts-"flashing code", "game code(Intro, Game, Phases, etc.)"
//Sprites, artwork and other media © 2008 FEPlanet.
//Fire Emblem™ © 2003-2008 Nintendo/INTELLIGENT SYSTEMS.
//™, ®, Gameboy Advance, DS,
//Gamecube and Wii are trademarks of Nintendo. © 2008 Nintendo
//Floor texture, "dungeon_walls_3

Bouncing Monsta's

Press any button to speed the monsters up
Click the mouse to slow them down

HW#6-Wrapping, horizontal and vertical
BOUNCING MONSTA's
Joshua Chang
jmc1 Copyright 2012
Jim Roberts-"flashing code"
Sprites, artwork and other media © 2008 FEPlanet.
Fire Emblem™ © 2003-2008 Nintendo/INTELLIGENT SYSTEMS.
™, ®, Gameboy Advance, DS,
Gamecube and Wii are trademarks of Nintendo. © 2008 Nintendo
Floor texture, "dungeon_walls_3"-henrys free textures
"http://www.henrysfps.com/textures/index.album/stone-floor-1?i=17"

HW#5-Initials

HW#5-initials.
Joshua Chang
jmc1 Copyright 2012
Move mouse around
Drag the mouse to flash the lights and have laser circles
Move the mouse to go back to normal
Press any button to flash quickly

Hw4-Spinning Melons

hw4-spinning melons
Copyright 2012


Move mouse around
Press any key to flash color
Click to change the greenness of the melons.

HW3-Frenetic

Move to experience, "Frenetic"

HW2-Initials/Curves

HW2-Initials/Curves
Copyright 2012

HW1-Initials

My Initials Logo
Copyright2012
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CMU - Computing for the Arts with Processing

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