This is an Interactive Solar System simulation built using peasycam, openGL libraries and code snippets used from Textured Sphere and Gravity Grid examples. This was built as my dissertation project for Keele University Computer Science degree. The simulation depicts the solar system in a normal state, and can be manipulated to see the real sizes of planets, real distances between planets, their real surface textures, and information on the observatory at Keele University. This project awarded me with a 1st in the dissertation.
Oh, that naughty sketch! Please let us know what the issue is below.
Apply Template
Applying this template will reset your sketch and remove all your changes. Are you sure you would like to continue?
Report Sketch
Report Comment
Please confirm that you would like to report the comment below.
We will review your submission and take any actions necessary per our Community Guidelines. In addition to reporting this comment, you can also block the user to prevent any future interactions.
Please report comments only when necessary. Unnecessary or abusive use of this tool may result in your own account being suspended.
Are you sure you want to delete your sketch?
Any files uploaded will be deleted as well.
Forks of this sketch will no longer be attributed to this sketch.
Delete Comment?
This will also delete all the replies to this comment.
Delete this tab? Any code in it will be deleted as well.
Select a collection to submit your sketch
We Need Your Support
Since 2008, OpenProcessing has provided tools for creative coders to learn, create, and share over a million open source projects in a friendly environment.
Niche websites like ours need your continued support for future development and maintenance, while keeping it an ad-free platform that respects your data and privacy!
Please consider subscribing below to show your support with a "Plus" badge on your profile and get access to many other features!