A simple pathfinding demo I put together just for fun. Slightly buggy, and it doesn't do any checking for 'best' nodes, just ones that work.
Rooms are colored rectangles, overlapping at intersections. Nodes mark the overlaps with a + sign.
The agent uses the nodes to path from room to room, then moves in a straight line to the desired location.
Oh, that naughty sketch! Please let us know what the issue is below.
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