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gridCollision06

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Collisions determined by where the balls are in the grid, rather than testing every ball against all others • press <g> to toggle the grid • hover over the grid to see a cell and which neighbouring cells it's checking against There are 1000 balls here with no slowing down [update jan 2014 - converted to JavaScript mode which is much s-l-o-w-e-r than Java mode]
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