Superformular Visualization.
http://en.wikipedia.org/wiki/Superformula
Renderer: P3D (Processing 1.5.1).
To get a smooth surface, the vertex-normals are generated on the fly.
The Ambient Occlusion effect is done by computing each vertex' occlusion of 4 adjacent faces.
UPDATE 07.01.2013: performance tuning (2x), backface-culling (visible when in edge-mode)
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