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Use 'z' to add some color to the particles, and again to undo. Use 'x' to change the background to white/black What's funny is that this actually doesn't take into account the Z coordinate of the particle when plotting the point. My initial idea was to use my isometric formula, but made a mistake in using the wrong variable for plotting, and ended up doing this. It ended up looking 3D anyways (because of the resizing, sorting, and blurring), and a bit better than if I were to use isometric... Fancy that! http://www.bluethen.com
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