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Point Rendering

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Since playing around with pifs, I found point rendering interesting and also fast. I found that processing can actually render a lot of points. I found this article http://www.hosok2.com/project/helper/helper.htm and liked the look. Using low discrepancy point set instead of random allows for a similar look with a lot lower cost. Using a gaussian blur improved the look a lot. Also I was able to get fuzzy reflections and motion blur by messing around with the points. Press any key to change things up a bit. Also press space to run in demo mode. Uses peasy cam to move around.
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