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Fluid Simulation

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I took my old sketch and optimized it mostly for performance on Android. Firstly there's a simplified Navier-Stokes-solver (faster, but lacking in correctness) and secondly i have fixed an old interpolation bug. There's no pixel access in P3D on Android yet and that's why i used Quads for particles. Retained mode wasn't usable for me either, but there's a Multitouch implemention: http://cake23.de/android/FluidSimulation.apk The GL version is faster than software rendering for a few particles, but it scales worse. The applet uses a simulation grid of 16x16 cells and 32K pixel-particles.
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