• fullscreen
• E3Q4.pde
• ```  float[] x = new float [300]; // X axis// I wanted to experiment with 4 digit arrays so i choose to do (1000)
float[] y  = new float [300]; // Y axis
float[] speed = new float[300]; // speed

void setup() {
smooth();
size (500, 500);

for (int i=0; i < 200; i++) {         // Looped X, Y and Speed to random positions, I will soon be attatching the X & Y to my fly figure

x[i] = (int) random (0, width);  // width
y[i] = (int) random (0, height); // height
speed[i] = (int) random  (-3, 10); //animates speed at which they move of the screen
}
frameRate(7); // increased framerate to make it seem more abstract and speedy, gives it a smoother animation
}

void draw () {
background (200,100,140);
int ButterFlylimit = 300;    // set a limit of 300 so it doesnt get too crowded
int fly = (int) random (0,4);

while (ButterFlylimit > fly == true) {
color numberOne = (color) random (0,255);
color numberTwo = (color) random (0,255);
color numberThree = (color) random (0,255);
stroke(100); // heavier stroke to define the butterflies better
fill(numberOne,numberTwo,numberThree); // for the wings

// right wing
triangle(x[fly], y[fly], x[fly]-12, y[fly]-12, x[fly]-12, y[fly]+12);
// left wing
triangle ( x[fly], y[fly], x[fly]+12, y[fly]-12, x[fly]+12, y[fly]+12);
// body
fill(0);
noStroke();
ellipse(x[fly], y[fly], 10, 18);

// Add spped to both the X and Y so it allowes them to move, in blinks, the speed is (-3-10) i liked the way that looked.
y[fly] = y[fly] + speed[fly];
x[fly] = x[fly] + speed[fly]; // (int) random (0,100) (0, width);
fly++; // runs the code, creates the flies and keeps them going as long as they're under the butterfly limit i created which is 300

}
}

```