A modification of a sketch that inspired me to modify it I guess. It's based on the flocking example implemented by Daniel Shiffman. I've tried to make it a bit more game like. It's pretty much a proof of concept for my University C++ module in Games Tech.
I hope it works on here. It does some weird things, it was originally designed using the processing OPENGL, because it's fast, but then when uploading I read on here that I should change it to P3D in that case. Now it does some strange things sometimes... The mechanics are mostly fine thought as far as I can see.
Oh, that naughty sketch! Please let us know what the issue is below.
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