fullscreen // Simone Roth // PS2_1 //
// White gradients to blue.
// Variable called "s".
void setup() {
size(500, 500);
background (0);
}
color shadeblack = color (250);
color shadered = color (42, 145, 198);
void draw () {
for (int s = 0; s < height; s++) {
float atm = norm (s, 0, height);
stroke (lerpColor (shadeblack, shadered, atm));
rect (s, 0, s, 500);
;
}
}