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Mini Verlet Engine For "Rigid" Bodies

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Here is a single 945 lines Verlet class to simulate "rigid" simple bodies (so far circles, triangles, squares, rectangles...) There is a repulsion force attached to the mouse pointer You can type : space = reset g = activate gravity a = activate attraction towards the center of the canvas The goal is to make some composite rigid bodies like : quarter discs, half discs, polygons with arcs instead of line segments, concave bodies... some features i don't find easily in box2d... (on going project for architectural purpose... to be continued...)
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