Here is a single 945 lines Verlet class to simulate "rigid" simple bodies (so far circles, triangles, squares, rectangles...)
There is a repulsion force attached to the mouse pointer
You can type :
space = reset
g = activate gravity
a = activate attraction towards the center of the canvas
The goal is to make some composite rigid bodies like : quarter discs, half discs, polygons with arcs instead of line segments, concave bodies... some features i don't find easily in box2d...
(on going project for architectural purpose... to be continued...)
Oh, that naughty sketch! Please let us know what the issue is below.
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