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active shadows

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Updated. A part of another project. Not originally used for live rendering but I have been tweaking it. Thought someone might find it interesting. Now shadows can be cast from rectangles, circles, or triangles. 2D only... and not ellipses, sorry. Edit once more, correcting myself: Cos() and sin() functions are only called in the circle shading method. The algorithm I had used without them was not accurate.
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