fullscreen float ellpR;
float ellpG;
float ellpB;
float centerX = 250; //the horizontal center
float centerY = 250; //the vertical center
//setup: defines size and some features
void setup() {
size(200, 200);
smooth();
}
//draw: defines the color change and the size
void draw() {
float mouseFloatX;
background(255);
//Set up ellipse to CENTER mode
ellipseMode(CENTER);
//Draw ellipse
stroke(0);
ellpR = random(255);
ellpG = random(255);
ellpB = random(255);
fill(ellpR, ellpG, ellpB);
//ellipse(
}