This example implements a custom VolumetricSpace using an implicit function to calculate each voxel. This is slower than the default array or HashMap based implementations, but also has much less memory requirements and so might be an interesting and more viable approach for very highres voxel spaces (e.g. >32 million voxels). This implementation here also demonstrates how to achieve an upper boundary on the iso value (in addition to the one given and acting as lower threshold when computing the iso surface).
Usage:
* move mouse to rotate camera
* w: toggle wireframe on/off
* l: apply
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