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Tweak of http://www.openprocessing.org/sketch/29563 changes: -textured (added PVector[][]uv;) -js-compatible (replaced ortho() with scale and translate, removed directionalLight, lower mesh resolution) Used a very simple texture strategy by storing the initial coordinates for uv coordinates and "painting" texture on initial state picture. Could be easy done on any vertex physics model code. Flat-Projection with mirrored backside(could be unmirrored but not required here since qdiiibp is readable backwards)
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