// A Cell object class Cell { // A cell object knows about its location in the grid as well as its size with the variables x, y, w, h. float x,y; // x,y location float w,h; // width and height float hr, vr; // horizontal and vertical radious float angle; float noiseVal; float noiseScale=0.02; Cell(float tempX, float tempY, float tempW, float tempH, int tempAngle) { x = tempX; y = tempY; w = tempW; h = tempH; hr= w/2; vr= h/2; angle=tempAngle; } void display() { stroke(255); noiseDetail(8,0.5); noiseVal = noise( (200+x) * noiseScale, (200+y) * noiseScale ); float r = noiseVal*255; float g = (int)random(0, 255); float b = noiseVal*255; fill(r,g,b); rect(x,y,w,h); } void update(){ noiseDetail(3,0.5); noiseVal = noise( (200+x) * noiseScale, (200+y) * noiseScale ); if(abs(mouseX-x) < hr && abs(mouseY-y)< vr){ float r = (int)random(0, 254); float g = (int)random(0, 134); float b = noiseVal*255; fill(r,g,b); rect(x,y,w,h); } } }

Cell[][] grid; // Number of columns and rows in the grid int cols = 30; int rows = 30; void setup() { size(600,600); background(0); grid = new Cell[cols][rows]; // The counter variables i and j are also the column and row numbers for (int i = 0; i < cols; i ++ ) { for (int j = 0; j < rows; j ++ ) { // Initialize each object grid[i][j] = new Cell(i*20,j*20,20,20,i+j); } } colorGrid(); } void colorGrid(){ for (int i = 0; i > cols; i ++ ) { for (int j = 0; j > rows; j ++ ) { grid[i][j].display(); } } } void draw() { for (int i = 0; i < cols; i ++ ) { for (int j = 0; j < rows; j ++ ) { grid[i][j].update(); } } }

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