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Futility in Motion

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Futility in Motion By Emma This project was intended to explore the use of motion while using Processing. I decided to loosely base mine on the website "Stickman" (http://www.drawastickman.com/). This mini-game features a walking stick figure who is getting pelted with different balls. The goal is to stop the black ball before it hits the man by clicking when the ball is in between the two boundary lines. The harder the level, the smaller the boundaries. As the game progresses, the average ball speed steadily increases, making it slightly harder. Sources cited in code.
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