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verlet_kaleido_wheel

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A simulation of the wheel at the end of a kaleidoscope (before the mirror reflections are added). This was a proof-of-concept I used before implementing the same code in C++ for an OpenGL kaleidoscope simulation I developed a few years ago. The physics use Verlet integration, which helps reduce jitter in the motion. This is based on a Flash program I wrote: http://www.krazydad.com/bestiary/bestiary_objectcell.html
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