Each grass tile grows at a certain speed (randomly determined at the beginning of the program for each tile) up to full growth.
Each animal circle eats the grass tile under it to get energy, consuming the grass in the process. When the grass is over, they migrate. When they have enough energy, they may have children. Every step, animals lose some energy and, when they reach zero, they die.
CONTROLS:
1. LEFT-click to add an animal
2. RIGTH-click to set grass tiles to full growth
3. Press ENTER to set a new random grass configuration
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