fullscreen
////// Miguel Vilacha
////// IDEP 2010
//////scratching OYa = bezier
//Variable
int x = 255;
void setup() {
size(500,400);
background(255);
colorMode(HSB,100,94,85);
smooth();
}
//Juego
void draw(){
if (x > 400) {
x = -90;
} else {
x++;
}
background(0);
for (int v=-100; v <10000; v+=30){
stroke(v,100,600);
strokeWeight(3);
bezier(v, 0,x+5,x+9900,v,500, v, 500);
}
}