the processing portfolio of
antiplastik

member since December 29, 2008
simple triangulation lib - movement

simple triangulation lib - movement

see http://wiki.processing.org/w/Triangulation credit: Paul Bourke, Florian Jenett, Tom Carden I just rewrote the library so you can use ArrayList and PVector objects. Get it here: http://n.clavaud.free.fr/processing/triangulate/triangulate-20100628.zip
square-shaped particles

square-shaped particles

click to create a bunch of particles. press [c] to clear the screen.
minicubes

minicubes

Very simple sketch. I like the result.
minigis

minigis

very alpha release of a very simple "gis" library (geographical information system)
real wall - fake pixels

real wall - fake pixels

[en] A real picture is used as fake screen to render an animation. [fr] Une vraie photo est utilisée comme support pour le rendu d'une animation. Chaque carreau de carrelage correspond à un pixel. (Nov. 2008)
Picking library test #2

Picking library test #2

Click on a box to change its color. The picking library makes it really easy to pick an object in a 3d scene.
Picking library test #1

Picking library test #1

The Picking library makes it really easy to add picking to your sketches! Very alpha release is here: http://n.clavaud.free.fr/processing/picking-library/ The idea of a Picking library that wouldn't require much changes in your code comes from that sketch by Thomas Fifield: http://openprocessing.org/visuals/?visualID=7707
Gravity particles

Gravity particles

Press a key to make them fly away.
Lines rendering

Lines rendering

Each pixel of the original image is replaced by a line of same color. The lines have random directions. UP/DOWN: increase/decrease lines size LEFT/RIGHT: increase/decrease stroke weight R: enable/disabled random stroke weight
grid pathfinding

grid pathfinding

This is an example of how to find the shortest path from one cell to another on a grid area (with obstacles). Could be helpful to someone willing to build its own tower-defense game or other stuff. Press g to see the grid. Press v to see the values. Click to create/remove a wall (you cannot create a wall that would block the path)
3d arcs

3d arcs

Arcs are draggable. You can rotate them and change their height. I used my favorite off-screen buffer picking technique. The idea of 3d arcs was submitted by jazz on the Processing forum.
choose your planet

choose your planet

Some part of the code to draw the tree is from "Recursive Tree" by Daniel Shiffman.
rolling stone

rolling stone

tiny sketch competition submission
words fly away

words fly away

give focus to the applet and type some text to see how words fly away tiny sketch competition submission
square

square

tiny sketch competition submission
mountains

mountains

tiny sketch competition submission
sketching boxes - avalanche

sketching boxes - avalanche

click and drag the mouse to create new blocks. it uses jbox2d and a custom rendering method.