Visualising the mapping history of Edinburgh by the OpenStreetMap community. Older data is blue, newer data is red. Based on the timestamps of nodes.
[Click] to restart
[SPACE] to toggle display modes
move the mouse over the sketch to draw a trail.
click to cycle between different views.
emulating a zx spectrum loading screen in processing
watch the spirals evolve and mutate slowly over time
Spirals.. click to cycle through the various presets
simple example of recursion..
interactivity:
use - and +/= to change zoom
use [space] to toggle between color and monochrome
[click] to change phase
A simple rendering of digital elevation data. The area shown is Norway/Sweden, south of Oslo (Oslo is near the top of the screen).
An example of reading binary data.
This shows a 1x1 degree square; elevations are shown in greyscale (white=higher ground), sea is shown as blue, and void areas are shown in red.
yet another CA. Ported from a C# version I wrote a few years back, but now in 3D :)
Based on the idea of 'excitable medium', see the comments and
http://en.wikipedia.org/wiki/Excitable_medium
for more info.
Interactivity:
[Click] to start over
Using the simple equations of gravity.
Interactivity:
s - turn stroke on/off
t - turn trails on/off
[ - fewer planets
] - more planets
SPACE or click - reset
metaballs effect
cannabilized from my earlier SqueezePast sketch
Interactivity
+ and - to add / remove metaball
[ and ] to change metaball radius
SPACE to cycle through colour schemes
q to toggle fast/slow
More info on Metaballs here:-
http://en.wikipedia.org/wiki/Metaballs
Visualizing 24 hours of geotagged photos being uploaded to flickr.
Data was captured using the flikr api and written by a python script to a CSV file. So this is playing back historic data (from one day in March 2009).
Each 'flash' represents a single geotagged photo uploaded to Flickr. There is also a grid of 1x1 degree resolution, which are coloured according to the number of photos found in that grid square.
[q] speed up [a] slow down [z] slowest animation
[r] reset
[m] turn map on/off
[g] turn grid on/off
.
A reworking of a previous sketch, to improve speed, implement some suggestions, and to add some interactivity.
You can see the original (slow) version here..
http://www.openprocessing.org/visuals/?visualID=6417
Optimized for speed by using a pre-computed table of distances, which (for me) improves the frame rate by a factor of 3.
[SPACE] cycles between the three display modes.
[PLUS] adds a new bubble
[MINUS] removes a bubble
[Q] toggles fast/slow - use this to compare the speed difference between using the pre-computed and normal versions.
Bounce and roll the ball along the track.
Use the mouse to move the ball forwards (up/down) and sideways (left/right).
Avoid touching black squares - hitting one loses you one of your five lives.
Yellow squares give a good score.
Cyan squares make you bounce twice as high.
Red squares makes the ball roll along the ground until you hit a cyan square.
You get high scores by doing 'combos' .. an uninterrupted set of bounces on yellow and cyan squares. Hitting any other type of square is a combo breaker ;-)
When it's game over, click to try again.
A Harmonograph in 3D.
[Click] to start a new animation.
You can find more info on Harmonographs on wikipedia...
http://en.wikipedia.org/wiki/Harmonograph
a simple crystal growing system
a number of 'species' grow at predetermined speeds to fill the space available.
[Click] to start again
[r] to use random mode. Each species can start in more than one place.
[s] to use sparse mode. Each species starts in only one place.
[g] to toggle grid.
spheres rolling around on the surface of a sphere
the effect of ripples in 3D.
Starts with 3 ripples of random amplitude and wavelength.
Ripples eventually fade out; when the surface is nearly flat it will start over again.
Mouse Y position controls tilt.
Press any key to add another random ripple (need to click first to give applet 'focus')
Click to start again.
Lissajou figures - click on the sketch to change the x and y frequencies (or wait a while, and they'll change at random)
a simple game to test your coordination and reaction times.This is a port of a flash game I wrote many years ago.
Move the white ball around to avoid the bouncing red balls.
Use the powerups - some make the game easier, some make it harder (but make it possible to get higher scores). The splash screen gives more info..
image spread around a cube, then rotated.
a very simple cellular automaton.
the population is randomly scattered between red and blue. on each generation, each cell is influenced to change allegiance to the majority color of its neighbours.
Click on the sketch to start again.
doing a simple sierpinski triangle using simple binary arithmetic.
first attempt at a tiny script. Got down to 112 characters.
inspired by this sketch ( http://www.openprocessing.org/visuals/?visualID=1163 ) to try the perlin noise functions.
Press [Space] or click to start again.
Press [t] to turn trails on/off
The pattern alters quite slowly over time.
This is an interactive chord synthesizer developed using the minim library.
You can use this to try out chord progressions using a single click of the mouse. Have a play!
Click on the squares on the grid to play new chords; a left-click gives a major chord, a right-click a minor chord.
The waveform is shown too.
If you're wondering where the name comes from, google 'tonnetz' (german for 'tone network').
It's fairly basic at the moment. I'm sure there are lots of improvements that can be made to improve the musical quality...
A randomized version of the Chaos Game...
A Voronoi map created from a set of moving points