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ParticulesOnMesh

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Compared to previous version: - refactoring : everything happens into mesh object - more effective localisation method (see MapMesh.getDepth). 'r': reset the particules location 'e': display edges 'f': display faces ( very heavy! ) 'i': display base image Move the mouse to rotate the model Note: the white rectangle is the floor, the grey one is the roof :)
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